Pricing
Use Pricing
Use Pricing to configure automatic pricing rules, review market data, and apply prices to inventory.
Before you start
- Review how your store wants to price each game or product area.
- Confirm important manual prices are locked before running broad automatic pricing.
What success looks like
- Eligible inventory receives updated prices.
- Manual locked prices stay unchanged.
- Unpriced or skipped items are visible for review.
Quick start
The shortest path through this area.
- 1Open Inventory > Pricing.
- 2Review automatic pricing, markup, minimum price, market price points, fallback, and condition adjustments.
- 3Save any rule changes.
- 4Choose Preview Changes before applying a broad price update.
- 5Review the update result and the Price Review Queue for items that need a decision.
- 6Lock prices that should not be overwritten by future automatic pricing.
Common tasks
Open only the task you need.
Set up automatic singles pricingAutomatic pricing starts with MintLGS market data, then applies your store’s rules.
- 1Set the sell price point, markup, minimum price, and fallback behavior your store uses.
- 2Review condition adjustments and add a game-specific override only when that game needs different behavior.
- 3Set review thresholds for changes large enough to need attention. Changes below your price floor do not need review because the selling price remains at the floor.
- 4Enable Automatic Pricing and save the settings.
- 5Review the next update summary before changing additional rules.
Clear the price review queueThe queue contains changes that crossed your review rules or cards without usable pricing data.
- 1Open Flagged for Review and filter to the reason you want to handle.
- 2Compare the current and suggested price, then approve, enter a custom price, or keep the current price.
- 3For No Data cards, enter a manual selling price and save it. The card is locked so automation does not replace that decision unexpectedly.
- 4Work the queue in small groups and verify a few changed cards in TCG Singles.
Protect a special priceUse a manual lock for signed cards, local premiums, damaged items, or other exceptions.
- 1Open the card in TCG Singles or the manual pricing area.
- 2Enter the intended selling price and turn on the manual price lock.
- 3Save and confirm that the card is identified as manually priced.
- 4Remove the lock later only when the card should return to automatic pricing.
How this area works
Reference information for the choices on this page.
Automatic pricing
- Automatic pricing uses available market data and your configured rules.
- Items without usable market data may remain unpriced.
- Manual locks protect special prices from automatic changes.
Review workflow
- Review large changes before applying them broadly.
- Use price review to catch outliers and missing prices.
- Re-run pricing after market data syncs if inventory is stale.
Actions on the Pricing page
- Use Save Changes after editing pricing rules, condition multipliers, fallback behavior, or review thresholds.
- Use the Automatic Pricing toggle to decide whether market data should update sell prices automatically.
- Set markup, minimum price, sell price point, buylist price point, and fallback strategy before applying prices broadly.
- Use condition multipliers and TCG-specific overrides to price played conditions differently from Near Mint.
- Use Preview Changes before applying broad repricing so you can see how many items would change.
- Use Apply New Pricing after reviewing the preview; manual price locks remain excluded.
- Use Review Pricing to open the Price Review Queue for price drops, condition adjustments, manual decisions, and no-market-data rows.
- Use CSV in the review queue when you prefer to review or approve pricing changes in a spreadsheet, then import that file through Inventory Tools Price Review.
Troubleshooting
Choose the symptom that matches what you see.
Inventory was never priced
The item may be missing market data, may not match a catalog record, or may be manually locked. Review the item detail and pricing status.
A price looks wrong
Check the selected market price point, markup, minimum price, fallback, condition adjustment, and any game-specific override before editing the item manually.
Continue with a related guide
Still stuck?
Open a support ticket. We’ll include this guide so you only need to explain what happened and where you got stuck.
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